Violent Video Games and Children’s Aggressive Behaviors
نویسندگان
چکیده
منابع مشابه
Violent Video Games Prime Both Aggressive and Positive Cognitions
Previous studies have shown that violent video games prime aggressive thoughts and concepts. Interestingly, positively valenced test stimuli are rarely used in this field, though they might provide useful information on the nature of the emotional response to virtual violence and its associative structure. According to the General Aggression Model (GAM) and its extensions (Carnagey, Anderson, &...
متن کاملViolent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes
a r t i c l e i n f o Experimental studies routinely show that participants who play a violent game are more aggressive immediately following game play than participants who play a nonviolent game. The underlying assumption is that nonviolent games have no effect on aggression, whereas violent games increase it. The current studies demonstrate that, although violent game exposure increases aggr...
متن کاملThe effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.
Video games have become one of the favorite activities of American children. A growing body of research is linking violent video game play to aggressive cognitions, attitudes, and behaviors. The first goal of this study was to document the video games habits of adolescents and the level of parental monitoring of adolescent video game use. The second goal was to examine associations among violen...
متن کاملViolent Video Games Increase Aggression and Violence
Distinguished Senators, ladies, and gentlemen. I am Craig Anderson, Professor of Psychology and Chair of the Department of Psychology at Iowa State University. I have studied human behavior for over 25 years. My first research publication, in 1979, concerned one potential contributing factor in the outbreak of riots. My first publication on video game violence appeared in 1987. Next month, the ...
متن کاملThe effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior.
Three experiments examined the effects of rewarding and punishing violent actions in video games on later aggression-related variables. Participants played one of three versions of the same race-car video game: (a) a version in which all violence was rewarded, (b) a version in which all violence was punished, and (c) a nonviolent version. Participants were then measured for aggressive affect (E...
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ژورنال
عنوان ژورنال: SAGE Open
سال: 2015
ISSN: 2158-2440,2158-2440
DOI: 10.1177/2158244015599428